Hentai Battle Rules
Welcome to the Hentai Battle Rules here we will explain the card types and rules of the game, You win the game by killing your opponents leaders.
Playing the game
- START OF GAME
- Each player draws 5 cards to start the game
- You cant Attack on turn 1 but you do draw a card ( if you are playing with more then 2 players you cant attack until all players have had 1 turn)
- TURN ORDER
- Draw Step: Draw a card
- Main Step: Can play cards from you hand and attack can do it in any order and switch back and forth between them
- End Step: End of turn effects
- Each creature can only attack once each turn unless stated otherwise
- You lose the game if your leader is dead and you don’t have a hero
- Max of 8 cards in your hand at the end of the turn unless stated otherwise
Deck Rules
- 50-60 cards per deck including your leader (tokens dont count)
- 4 Heros Max
- 4 Worlds Max
- 6 Areas Max
- 4 of each creature and spell Max
- Your deck has to be the same color as your leader (unless the card is colorless)
Card Race Types:
- Slime
- Vampire
- Angel
Planned Race Types
- Human
- Demon
- Fairy
- Goblins
- Mermaids
- Orc
- Cookie (Promo)
Card Colors
- Blue
- Red
- Purple
- Colorless (Planned)
Card Abilities
Life-Steal:
Heals 1 point of damage
Dash
Can attack the turn its played
Defensive
Has to be attacked while on the field before your Leader, Hero or other non-defensive creatures
Shield-Break
Blocks 1 DMG once
Stun
If damaged by a card with stun you cant attack next turn
Regenerate
Comes back with 1 HP the first time they die
Transform
Has to be played on a card of the same race type, you remove all damage when you transform, both cards go to the discard pile when destroyed, can attack if it has Dash even if the creature under attacked already this turn.
Counter
Can be played at in response your an opponent playing a card or attacking,
Card Types
Leader
- Has an HP and DMG stat
- Once your Leader dies you lose the game unless you have a Hero on the Field
- Starts the game on the Field
- Can’t attack unless stated otherwise
- Cant be attacked if you have creatures on the field
- 1 Per Deck
- Note if your leader dies it stays on the field so if you have a Hero and you can Heal your Leader it comes back alive
Hero
- Has an HP and DMG stat
- Acts like a normal creature
- Can only have 1 Hero on the field at a time
- Max of 4 Hero’s per deck
- Goes to the Discard Pile when destroyed
Creature
- Has an HP and DMG stat
- Cant attack the turn its played
- Can only have 3 on the felid at once
- Transform Creatures can only be played on creatures of the same Type
- Max 4 of each creature in your deck
- Goes to the Discard Pile when destroyed
Spell
- Can only be played if you have a leader, hero or creature of the same type
- Can only use on your turn unless stated otherwise
- Can only have 4 of each spell in your deck
- Goes to the Discard Pile when destroyed
World
- Can only be played if you have a Leader or Hero of the same Type
- Can only have 4 World cards per deck
- Can only have 1 on the field at once you can destroy your current one to play a new one
- effects just you or both players
- Goes to the Discard Pile when effect resolves
Area
- Can only be played if you have a Leader or Hero of the same type
- At the end of every turn remove a turn counter once you have zero destroy the card
- Can only have 1 on the felid at a time
- Max of 6 per deck
- Goes to the Discard Pile when destroyed
Token
- Has an HP and DMG stat
- is created by other card effects
- Can have 2 tokens on the felid at a time
- gets removed from play when destroyed dose not go to discard pile